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41. Coding and Server for eve is no good. CCP invest in your product. - in EVE General Discussion [original thread]
Originally by: Pollictor If you can code this in a couple months, can you just make me a new spaceship MMO? I've been looking for a new one to play. I'll even pay ya for it if it doesn't suck. Hop to it buddy! In C++ please or I won't ...
- by Ulviirala Vauryndar - at 2010.07.11 14:32:00
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42. Destructable PLEXs, CCP, and you. A primer on not being dumb. - in EVE General Discussion [original thread]
What the... I don't even... This thread is null vector.
- by Ulviirala Vauryndar - at 2010.07.11 14:25:00
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43. Mining Skills are worthless in PI? - in Science and Industry [original thread]
There is a point in asking why PI doesn't take existing industry skills into account but instead uses a small set of new skills, but... Originally by: Knor Yvester Most of the 'Advanced' skills in the EVE skillset require the basic skill ...
- by Ulviirala Vauryndar - at 2010.07.11 14:16:00
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44. While you're redoing the models CCP... - in Player Features and Ideas Discussion [original thread]
It took a long time to fix the Chimera , I do not believe in wonders.
- by Ulviirala Vauryndar - at 2010.07.10 19:15:00
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45. Brainstorm about PI - in Science and Industry [original thread]
You're making no sense and your listings are inefficient to put it mildly. Do more (or any?) homework before you claim to be a uber carebear with RSI on your mouse arm due to PI. For example, one hi-tech facility requires the output of two advanc...
- by Ulviirala Vauryndar - at 2010.07.10 18:42:00
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46. New Dev Blog: PLEX? In my space? It's more likely than you think. - in EVE Information Portal [original thread]
Oh lord... get the pod, too.
- by Ulviirala Vauryndar - at 2010.07.09 15:10:00
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47. Dear CCP please fix stuff for the love of god!!!!!!!!!!!! - in Player Features and Ideas Discussion [original thread]
It can't be that hard...
- by Ulviirala Vauryndar - at 2010.07.08 16:28:00
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48. Beating a dead horse: Yet Another Silly Lowsec POS Question - in Science and Industry [original thread]
Some corporations live as unofficial alliances in some low sec pockets or systems. As in, corporations working together, sharing and intell channel and conduct planned or immediate PvP operations for defensive or offensive purposes, in the system ...
- by Ulviirala Vauryndar - at 2010.07.08 15:07:00
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49. PI: highest extraction rate for each cycle? - in Science and Industry [original thread]
Originally by: KevLor I In what sec space? We are getting just over 2,800 units on some materials in w-space on the 23 hour cycle. Averaging in the 2,200 - 2,400, though, overall. You should usually get 3,000u/15m at minimum in w-space...
- by Ulviirala Vauryndar - at 2010.07.08 14:56:00
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50. Things lost and remembered - in EVE General Discussion [original thread]
Old sensor booster effect and sound.
- by Ulviirala Vauryndar - at 2010.07.07 12:05:00
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51. MINERS UNITE!!!!!! - in Science and Industry [original thread]
I am overwhelmed by the fury...
- by Ulviirala Vauryndar - at 2010.07.07 11:12:00
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52. PI: Planetary Concentrations? - in Science and Industry [original thread]
I would like to know that, too, because the OP is quite right. Although you can extract aqueous liquids on a gas giant for example, I found that the yield even on barren planets is considerably higher, despite the few hotspots it has, as compared ...
- by Ulviirala Vauryndar - at 2010.07.07 11:09:00
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53. Mineral Supply Problem: Solution? - in Science and Industry [original thread]
Edited by: Ulviirala Vauryndar on 07/07/2010 11:04:22 Originally by: Matalino Originally by: Droxlyn Thoughts? CCP should set up the market so that as the supply of minerals increases the price offered for those minerals decr...
- by Ulviirala Vauryndar - at 2010.07.07 11:04:00
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54. Market changes during Hulkageddon - in Science and Industry [original thread]
Originally by: Reyona [...]what prices will change during hulkageddon[...] Blood and tears supply will be in great surplus. Sell now.
- by Ulviirala Vauryndar - at 2010.07.06 19:58:00
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55. NPC Seeded P.I. stuff messing up P.I. - in Science and Industry [original thread]
Edited by: Ulviirala Vauryndar on 06/07/2010 19:53:25 In soviet russia, how are the NPC supposed to be competitive and make money if YOU screw over any chance they have at turning a profit? Would you care to name all PI items that are sold b...
- by Ulviirala Vauryndar - at 2010.07.06 19:53:00
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56. Help with PI - in Science and Industry [original thread]
http://www.4ward-eve.ch/pi , my favourite.
- by Ulviirala Vauryndar - at 2010.07.06 19:36:00
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57. Mineral Supply Problem: Solution? - in Science and Industry [original thread]
I propose, taking playerbase considerations into account before doing something to the game, that one guy absolutely sure about, and watch things like "Well, lets see how that works out!" Massive sarcasm quotes.
- by Ulviirala Vauryndar - at 2010.07.06 19:34:00
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58. CCP Adida (u blabla me , it's bad) - in EVE General Discussion [original thread]
too french; couldn't read
- by Ulviirala Vauryndar - at 2010.07.06 19:22:00
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59. PI - Processor Resource Management - in Science and Industry [original thread]
You're not the only one who rather dislikes this non-prioritized distribution of resources from storages. The only way around this is to link extractors directly to processors as described, but that's pretty "meh"... as described. ;\ Unless the...
- by Ulviirala Vauryndar - at 2010.07.04 21:45:00
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60. Highsec Pos Alt - in Science and Industry [original thread]
What types of research are you planning to do? Research only reduces the production efficiency time, Metallurgy reduces the material efficiency time and Science reduces the copy time, each at Level IV isn't going to take too long. For Invention ...
- by Ulviirala Vauryndar - at 2010.07.04 21:37:00
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